What does Ploxium Do?
We make a communications layer that handles user profiles, score tracking and multiplayer communication. The idea is that application developers (we are thinking mostly but not exclusively in terms of games) that are making multiuser (or multiplayer) applications have many common needs. Our objective is to fill those needs such that developers can focus on their core ideas.
Our target platforms are:
Android Standard Java (Usable with JavaFX) Apple iPhone/iPod Touch Linux/BSD C/C++
Multiplox 1.0
This release will allow player profile creation and score tracking. While including no actual multiplayer capabilities, this release will allow makers of single player games simply to add global score tracking.
Multiplox 2.0
This release will add multiplayer features consistent for single shard persistent world multiplayer online games.
Multiplox 3.0
This release will add social network features (friends, groups, etc) and matching features required to allow players to create, find, join and participate in instant games. Example: finding a player of similar skill level to play networked chess against
Status
We have 1.0 for the Android done. Standard java will just be a question of making some Android based preference storage abstract. For Linux/BSD and iPhone we expect to be ready with 1.0 some time in June or July 2009 and 2.0 for Java (Andorid and SE) around that same time.
