We were Tasam in the late 1990s, then due to some insanity were absorbed by and then took over ServerRack.Net, which is our parent company today. Ploxium can not be contained or defined. Putting things on the internet and keeping them up is very old hat to us.
We have had ideas for games we wanted to make for years. Early in 2009 it seemed that the iPhone platform was right for the sort of things we wanted to do. It was small and forces you to cut away the unnessary bits and limit yourself to the basics of the game you want to make. Our objective is to make the sort of games we would want to play.
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." --Antoine De Saint Exupery
Many of the more interesting ideas we want to do involve some multiplayer aspect. So we started thinking about what software layers we would need to support that. We decided we needed to make a common library and architecture that would be used by all our games. It was also clear that we would probably need some concept of player profiles. Then we thought, if we are building this layer to enable these sorts of games, why not make it so other developers could use it as well? We decided to make it the sort of product that we as users would want to interact with. This means no registration, no hassles and certainly no End User License Agreements. You don't have to take our word that we wont share your personal information. We don't even want it.
The best way to reach us is email: email@example.com